Tetris Didn't Succeed at This Gaming Ceremony — Another Award Type May Address This Issue

As any prominent awards ceremony draws close, there’s always a clamor for the addition additional classifications to recognize overlooked contributions and delight the passions of followers who have specialized interests.

My colleague previously argued supporting a scary games classification. That would be fantastic. Equally deserving are strategy board titles, representing a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front just as with other blinkered fanatics, there's a strong justification backing this proposal remains most pressing above others. Here's the proposal: We need a category for puzzle games.

Organizing Gaming Categories

Classifying creative works defies precise measurement; it remains highly personal, and inevitably generate discussions and end in fuzzy definitions. This explains why cinema institutions steer clear of genre categories. Yet it remains an unavoidable compromise for the industry of video games, that demonstrate such variety they hardly constitute one unified medium.

For the full spectrum of interactive entertainment excellence to be recognized, while allowing diverse titles to have a chance for representation, genre categories are essential.

Existing Game Classification System

Prominent interactive entertainment events offer these classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types successfully include numerous genres, making space possible for most games within them.

Different situation exists for puzzle games. There’s simply nowhere for their placement. Think about these outstanding current releases, all very different: building puzzles from a specific release, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles in another game. What category would fit them between these six categories? Unfortunately, nowhere.

The Representation Problem

There are dozens of brilliant puzzle games released every year without proper recognition during gaming ceremonies, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the extremely competitive Indie races.

  • A renowned logic title received no recognition completely during that awards season
  • Another imaginative release missed out during that ceremony
  • A beloved organization game was overlooked recently
  • Just some puzzle games managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent small games, however the design behind logic titles carries substantial weight. Well-known matching games count as the most-played games worldwide maintaining this status for over a decade.

The iconic tile-matching title challenges well-known building titles for the title of most purchased experience; it also contends as greatest title ever. Brain-teasers form essential building blocks to the art of video games, while interacting with almost every other genre.

The Solution and Justification

Puzzle games wouldn’t have that issue. One could readily select five nominees engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, because you’d have to leave many worthy titles.

And to reiterate, these include experiences without proper classification in important events. Logic title developers function at the demanding boundary game development, producing among most fundamental forms of gaming itself. Comparable to cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting generations.

Derrick Wong
Derrick Wong

A seasoned gamer and tech enthusiast with a passion for writing about the latest trends in gaming.